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BF2 Patch 1.3 2006-05-23 20:26 - Posted by Tubbe
Jaha, den utlovade 1.3 patchen har idag släppts trots alla elajters vilda protester. Om det blir så våldsamma förändringar återstår att se de kommande dagarna. Hur det nu än må vara så är den här. Gilla läget!

Vad har då förändrats?
==================================================
Battlefield 2: V1.3
ReadMe File
April 25, 2006
==================================================

==================================================
Patch v1.3
==================================================

NEW FEATURES

- Air dropped vehicles:
Squad members can now send a request up the chain of command for a vehicle to be dropped at their location.

- Co-op:
Co-op Mode allows you to play Single Player levels on the Internet and LAN with both AI controlled bots and human players. Several new options have been created that will allow the server creator to modify how the bots behave in game.

Number of Bots: This setting allows you to determine the total number of bots that will spawn in game.

Bot Ratio: This setting allows you to determine the percentage of total bots that will spawn for each team. For example, setting this value to 25 means that 25% of the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC, Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.

Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest, 100 is the most difficult.

- Default Kit Selection:
The kit that you used last is remembered at the beginning of the round and between maps.

BUG FIXES & GAMEPLAY TWEAKS

- Fixed issues with remote console and linux server
- Prevented ban list from being cleared in the event of a server crash.
- Fixed the bug where helicopters abandoned in the air would continue flying.
- Fixed issue with player not properly ranking up on servers where they continuously play.
- If the player joins a squad while dead, the player will not be able to use the squad leader as a spawn point until they have respawned once.
- Flag Capture bar now reacts accurately to players entering the capture radius.
- Fixed bug where friendly vehicles showed as valid targets
- Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles. The box with an X through it will still appear, but a lock tone will not sound and then if fired, the missile will not track the friendly target.
- Fixed bug that altered mini map functionality
- Adjusted missile count on BF2SF helicopters.
- Fixed bug with Special Forces rank names.
- Fixed repairing HUD for the engineer when in a vehicle
- Adjusted award criteria
- Fixed a client crash after entering 300 characters into the IP address using "connect to IP"
- Fixed a tech hang when creating a single player account from an offline account
- Fixed crash when switching from BF2 to BF2SF (or vice versa)
- Fixed a crash caused when a player is joining a map and another player logs into the same account
- Fixed a Dragon Valley exploit
- Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers
- Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage
- Armor Bar removed from occupied machinegun emplacements
- Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not display in bombing HUD
- Special Forces - Firing crossbow from open vehicle position causes others to see player weapon firing
- Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate vehicles
- Fixed a bug on Strike at Karkand where players were able to get inside a building by Train Accident when FF is turned off
- Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery
- Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly dropped to the location specified by the User.
BF2 Patch 1.22-1.3 Incremental
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Comments
Club Zebra*
Du är en Zebra
Hurraaaaaaaaaaaaaa!!!
Franze*
Captain Idler
Patch me up!

Förresten, snart börjar VM! Forza Zlatan!!!
Febben*
Han med turbanen
jaaaaaaaaaaaaaaaaa
Tubbe*
Mr Pajas 2007
Testade i några minuter nu och så klart har de lyckats paja server browsern och en del annat. Squad jumping fixen blev så klart suicide boostern som jag befarade. I övrigt är det intet nytt på himlen...
Franze*
Captain Idler
Jo, jeeps are falling from the sky!
Trollankan
Kvack!
Me like!
modaset
Gåbben
hurrraaaaaaaaaaaa!!!!!!!!!!!!!!!!!!!
Lan*
Han med hatten
Hmm, Dogie och jag prövade lite BF2 frampå kl elva i en timmes tid. Visst kan man inte rotera Squadlead på samma sätt, det tar helt klart några sekunder till men det hade ju varit trevligt om det varit helt omöjligt istället. Känns som om de gjort en kompromiss.

Commandern kan släppa 2 jeepar via airdrop, vilket innebär att om man har en squad mitt ute i ingenstans så kan man få hjälp att ta sig från punkt A till B. Commandern kan alltså ge överbefolkade flaggor eller folk som spawnat fel en chans att ta sig till action-platsen. Samtidigt innebär detta att det finns ännu fler fordon...en ny variant på 'kackerlacka' principen. Spelet blir snabbare eftersom det nu i princip alltid finns fordon att tillgå. Vi prövade på olika kartstorlekar och det är ingen skillnad, 2 jeepar är min och max. Dessutom kan man airdroppa jeepar upp på tak...KSP skytte på heli från hustak, en ny sport...för att inte tala om den ökade träffytan att mosa sniper med. Har du inget arty? Släpp en jeep.

FatTony
Member
jeeprape ftw
Flanders
Guest
läste att man nu använder jeep drop på heli spawn booOOoM hahaha...
FatTony
Member
precis det jag menade med "jeeprape" :>
HazMupp
Member
[link]

[link]

Tubbe får gärna göra dessa länkar klickbara.
Tubbe*
Mr Pajas 2007
lolz... C4-kastande är tillbaks i patch 1.3... [link]
Febben*
Han med turbanen
Man blir trött , vad håller de på med
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